[PDF] Math for Programmers: 3D graphics,

Math for Programmers: 3D graphics, machine learning, and simulations with Python. Paul Orland

Math for Programmers: 3D graphics, machine learning, and simulations with Python


Math-for-Programmers-3D-graphics.pdf
ISBN: 9781617295355 | 688 pages | 18 Mb
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  • Math for Programmers: 3D graphics, machine learning, and simulations with Python
  • Paul Orland
  • Page: 688
  • Format: pdf, ePub, fb2, mobi
  • ISBN: 9781617295355
  • Publisher: Manning Publications Company
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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Manning | Math for Programmers - Manning Publications
Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code!
Math for Programmers: 3D Graphics, Machine Learning, and
Math for Programmers: 3D Graphics, Machine Learning, and Simulations with Python: Orland, Paul: Amazon.com.mx: Libros.
Math for Programmers: 3D graphics, machine learning with
Math for Programmers: 3D graphics, machine learning, and simulations with Python. Author: Paul Orland. Download Now. Category: Programming Tags: Math, 
1 Learning math with code - Math for Programmers: 3D
Solving lucrative problems with math and software; Avoiding common pitfalls in The main tool for learning in this book is the Python programming language. Maybe you don't have deep enough pockets to consider risky stock trading. 3D objects in chapters 4 and 5, and then how to simulate physics using ideas from 
Math for Programmers: 3D graphics, machine learning, and
Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and 
Paul Orland - Mathematics / Science & Math - Amazon.com
Math for Programmers: 3D graphics, machine learning, and simulations with Python. by Paul Orland | Jan 12, 2021. 5.0 out of 5 stars 2 · Paperback.
Math for Programmers: 3D graphics, machine - 天瓏網路書店
書名:Math for Programmers: 3D graphics, machine learning, and simulations with Python ,ISBN:1617295353,作者:Orland, Paul,出版社:Manning 
1 Learning Math in Code - Math for Programmers: 3D graphics
Making money by implementing mathematical ideas in code; Avoiding The main tool for learning in this book is Python programming. Maybe you don't have deep enough pockets to consider risky stock trading. To simulate physics, you have to know how forces affect objects and cause continuous change over time.
Math for Programmers (Manning) - I Programmer
With the subtitle, "3D graphics, machine learning, and simulations with Python", this book aims to provide the strong math skills you need to 
Math for Programmers: 3D graphics, machine learning, and
Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning 
ISBN 9781617295355 - Math for Programmers : 3D Graphics
Find 9781617295355 Math for Programmers : 3D Graphics, Machine Learning, and Simulations with Python by Paul Orland at over 30 bookstores. Buy, rent or 
Orland Paul. Math for Programmers: 3D graphics, machine
Orland Paul. Math for Programmers: 3D graphics, machine learning, and simulations with Python. Файл формата djvu; размером 8,85 МБ.
Part 1. Vectors and graphics - Math for Programmers: 3D
In the first part of this book, we dig into the branch of math called linear algebra. to graphics in a Python program, resulting in some animated graphics in 3D.

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